Hide from the Villain Roblox New Map Update

Everything about the Hide from the Villain Roblox new map update, including working codes, destructible arenas, and survival strategies.

Helpful resources: complete codes list, beginner guide, and comprehensive guide.

Hide from the Villain New Map Update: Exploring the Latest Arena

Froggy Development has expanded Hide from the Villain's playable map pool with a brand-new arena that pushes the game's hide-and-seek mechanics in exciting new directions. The new map brings unique environmental features, innovative hiding mechanics, and a fresh visual aesthetic that sets it apart from the existing Forest, Mall, Prison, House, and School maps. Here is everything you need to know about the latest map addition and how to dominate it from day one.

Introducing the Underground Lab

The newest map in Hide from the Villain is called the Underground Lab — a sprawling underground research facility inspired by the sinister laboratories from The Boys. The map features a multi-level layout with three distinct underground floors connected by elevators, stairwells, and maintenance tunnels. The aesthetic is cold, clinical, and atmospheric, with flickering fluorescent lights, containment chambers, and scientific equipment scattered throughout the environment.

The Underground Lab is the largest indoor map in the game, exceeding even the Mall in total playable area. However, its dense corridor network and numerous rooms mean that individual sections feel tight and claustrophobic, creating intense cat-and-mouse encounters between Hiders and the Villain.

Map Layout Overview

Floor 1: Reception and Security

The top level of the Underground Lab serves as the entry point for both Hiders and the Villain. It features a reception area with a security desk, a screening room with metal detectors, and several offices. This floor has the most open spaces on the map, making it relatively dangerous for Hiders during the initial search phase. However, the offices contain lockable cabinets and ceiling panels that serve as solid hiding spots once the Villain moves to lower floors.

Floor 2: Research Wing

The middle floor is the heart of the Underground Lab. It contains containment chambers with reinforced glass walls, laboratory workstations, chemical storage rooms, and a central corridor hub that connects all sections. The containment chambers are particularly interesting — Hiders can hide inside the chambers, and the reinforced glass distorts visibility from outside, making it difficult for the Villain to confirm a sighting without entering the room.

Floor 3: Secret Experiments

The lowest floor is the most complex section of the map. It features a maze-like layout with winding corridors, dead ends, and hidden passages behind movable shelving units. This floor also contains the map's most unique feature: destructible walls that can be broken using Temp V powers, revealing secret rooms that contain the best hiding spots on the entire map. Only characters with strength-based Temp V abilities can break these walls, creating a strategic choice between using your power for direct combat or for accessing premium hiding locations.

New Environmental Mechanics

Destructible Environment

The Underground Lab introduces the first destructible environment in Hide from the Villain. Certain walls, crates, and glass panels can be broken by Temp V powers, permanently altering the map layout for the remainder of the round. This means no two rounds play out identically on this map, as the destruction patterns create new routes, hiding spots, and sight lines each time.

Flickering Lights

The Underground Lab's lighting system periodically flickers, briefly reducing visibility for all players. During flicker events, the Villain's proximity indicator is temporarily disabled, giving Hiders a window to reposition safely. Skilled Hiders time their movements to coincide with flicker events, using the darkness as cover.

Alarm Traps

Scattered throughout the lab are pressure-sensitive alarm panels that trigger a loud alert when stepped on, immediately revealing the Hider's position to the Villain. Learning the locations of these traps — and how to avoid them — is essential for surviving on this map. The alarm panels are visually distinct from regular floor tiles, so observant players can navigate around them with practice.

Best Hiding Spots on the Underground Lab

  • Containment Chamber 7 (Floor 2) — The glass distortion effect makes it nearly impossible for the Villain to confirm your presence from outside
  • Behind the movable shelving in Storage Room B (Floor 3) — Requires pushing a shelf to access a hidden alcove
  • The HVAC duct above the central hub (Floor 2) — Difficult to reach but completely invisible from ground level
  • Inside the chemical cabinet in Lab 4 (Floor 2) — Tight fit but excellent concealment
  • The secret room behind the destructible wall in Sector 9 (Floor 3) — Only accessible if a player breaks the wall with Temp V, making it extremely unlikely to be searched

Villain Strategy for the Underground Lab

The Villain should start on Floor 1 and sweep downward, as most Hiders instinctively move toward the deeper floors for perceived safety. The alarm traps work in the Villain's favor — if you hear a trap trigger, you know exactly where a Hider is located. Use Enhanced Hearing Temp V on Floor 3 where the maze-like corridors amplify audio cues. Save X-Ray Vision for late-game sweeps when remaining Hiders are likely hiding in the destructible-wall secret rooms.

For a broader perspective on all game maps, see the complete maps guide and grab the latest codes for rewards that may include Underground Lab bonuses.