Hide from the Villain Roblox Patch Notes

Break down the latest Hide from the Villain Roblox patch notes, including new codes, bug fixes, and gameplay changes for June 2026.

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Hide from the Villain Patch Notes: June 2026 Balance and Bug Fix Update

Froggy Development has released detailed patch notes for the June 2026 balance update for Hide from the Villain. This patch focuses on addressing community feedback from the previous month's major content update, fine-tuning character balance, fixing lingering bugs, and improving overall game stability. While it does not introduce new content, these adjustments have a meaningful impact on gameplay feel and competitive fairness. Here is a full breakdown of every change in this patch.

Character Balance Changes

Villain Characters

  • Homelander — Laser Eyes damage reduced from 85 to 75 per shot. Range remains unchanged from the previous update. This adjustment follows community reports that Homelander was too efficient at eliminating Hiders through walls without requiring precise aim.
  • Soldier Boy — Damage boost duration after eliminating a Hider reduced from 8 to 6 seconds. The snowball mechanic remains intact but is less overwhelming in rounds with many Hiders. Minimum damage boost threshold increased slightly to prevent marginal boosts that felt insignificant.
  • Black Noir — Audio footprint reduction adjusted from 60 to 50 percent. Black Noir was proving too difficult for Hiders to detect even at close range, creating frustrating situations where Hiders had no audible warning before being caught.

Hider Characters

  • The Deep One — Base movement speed reduction refined from 5 to 3 percent. The original nerf was slightly too aggressive for casual play, so this adjustment finds a better middle ground between competitive fairness and general enjoyability.
  • Kimiko — Speed burst cooldown after entering a new hiding spot increased from 3 to 5 seconds. Kimiko's repositioning was too frequent, making her nearly impossible to track even for attentive Villains.
  • Frenchie — Decoy device duration reduced from 20 to 15 seconds. Decoys were lasting long enough to remain effective through the Villain's entire search of a section, which was overly disruptive to game flow.

Temp V Power Adjustments

  • Phase Shift — Cooldown increased from 45 to 55 seconds. Duration reduced from 3 to 2.5 seconds. Phase Shift was significantly stronger than intended at launch, allowing players to essentially teleport through multiple walls per activation.
  • Super Speed — Movement speed bonus reduced by 8 percent during active power. The speed was causing collision detection issues where moving characters would clip through geometry at high velocity.
  • Laser Eyes — Beam width reduced by 15 percent. The wider beam was too forgiving, allowing imprecise shots to still connect with Hiders behind partial cover.
  • Teleportation — Maximum teleport distance reduced by 10 percent on the Underground Lab map specifically. The large map layout was allowing teleportation to bypass too much of the intended search gameplay.

Bug Fixes

Critical Fixes

  • Map falling bug — Resolved an issue where characters could fall through the floor on the School map when interacting with lockers near the gymnasium. This was a game-breaking bug that effectively removed affected players from the round.
  • Temp V activation during grace period — Fixed a bug where Temp V powers could not be activated during the initial grace period on some servers. All powers now correctly activate during this window.
  • Badge counting error — The Ghost Mode badge was not incrementing properly for some players. The tracking has been corrected, and affected players will receive credit for previously uncounted streaks in a retroactive fix.

Gameplay Fixes

  • Alarm trap false triggers — Fixed Underground Lab alarm traps occasionally triggering without a player stepping on them, caused by environmental object collision overlap.
  • Villain proximity indicator persistence — The proximity indicator audio no longer plays after a round has ended, resolving an annoying audio bug reported by multiple community members.
  • Elevator desync — Mall map elevators now properly sync between all players, preventing situations where one player sees the elevator on a different floor than others.

UI and Performance Fixes

  • Lobby chat input clearing — Fixed the chat input field occasionally clearing typed text when another player sends a message.
  • Spectator camera clipping — Spectator camera no longer clips through walls on the Prison map ventilation system.
  • Memory optimization — Reduced memory usage by approximately 15 percent on the Forest map through optimized tree rendering. Players on lower-end devices should notice improved frame rates.
  • Loading screen hangs — Resolved intermittent loading screen freezes when transitioning between the lobby and match start.

Community Response

The community has generally welcomed these balance adjustments. The Phase Shift and Soldier Boy nerfs address the most common complaints from the previous month, and the bug fixes resolve several frustrating issues that were impacting competitive play. Some players have expressed a desire for more aggressive changes to certain characters, but the overall sentiment is that Froggy Development is moving in the right direction with incremental balancing rather than sweeping overhauls.

For the complete history of all changes, see the update log and check for new codes that may have been released alongside this patch.